All courses have the opportunity to structure their programs for learning.  Many programs address the business side, but few address the learning side from a perspective of curriculum and instruction based on brain research.

“Understanding by Design is a book written by Grant Wiggins and Jay McTighe that offers a framework for designing courses and content units called “Backward Design.” Instructors typically approach course design in a “forward design” manner, meaning they consider the learning activities (how to teach the content), develop assessments around their learning activities, then attempt to draw connections to the learning goals of the course. In contrast, the backward design approach has instructors consider the learning goals of the course first. These learning goals embody the knowledge and skills instructors want their students to have learned when they leave the course. Once the learning goals have been established, the second stage involves consideration of assessment. The backward design framework suggests that instructors should consider these overarching learning goals and how students will be assessed prior to consideration of how to teach the content. For this reason, backward design is considered a much more intentional approach to course design than traditional methods of design.” Vanderbilt University

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Why do I use Go High Level?  Everything all in one place.    CRM, funnels, email marketing campaigns, courses and more.

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Xperiencify is the only course platform that builds 7 powerful psychological triggers into your course!
Engage more students, reduce drop outs & refunds, create 10-30X more repeat buyers!

These triggers help you create a life-changing experience for your students. The first time we tested these triggers in one of our programs, 92% of our students completed the full course and accomplished the goal of the program.

No, that’s not a typo. This is a 3000% increase over the industry average of students completing the program. And that’s not all… our refunds dropped by over ten times and we saw a huge spike in our revenue.

It lights up the brain’s pleasure center and keeps users coming back for more. That’s why it’s so hard for people to put down their phones, or step away from the slot machine.

If you’re doing any kind of online education, you’re directly competing with these forces — and let me tell you — they’re not messing around. That’s why we’ve studied and learned from them, building in the persuasive psychological trigger of Variable Rewards into Xperiencify.

We’ve made it possible to hide unexpected bonuses and rewards throughout your course to hook students and reward them with…

  • Easter eggs, animations and sound effects
  • Bonuses and prizes that surprise and delight
  • Automated emails, voicemails or SMS messages when students complete specific actions
  • Point bonuses (XPs) for accomplishing goals or finishing assignments